OPTRIX
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FAQ

  • Where do I get Optrix?

    For iPhone and iPad on the App Store — free, with no ads and no in-app purchases. In the browser you can play with no install at all at game-app.html; the web version is built for desktop and tablet.

    That ends the public TestFlight beta — new versions now arrive through the App Store like any other app. An Android version is in the works.

  • Why do I need to sign in to play?

    Unlike traditional games, Optrix levels and your solutions aren’t bundled into the app — they live on our servers. That lets us release new level packs without you needing to install a new app version, and it means your progress automatically follows you to every device you’re signed in on.

    To make that work, we need a sign-in. Either with an email and password — or, on iOS, Sign-in-with-Apple if you prefer it quicker.

    On iPhone and iPad you can still start right away: Play as guest quietly creates an anonymous account for you — no email, no password. That progress stays on the device, though: it doesn't travel to your other devices, it goes when you delete the app, and if you sign in with a real account later you start over there.

  • Can I play Optrix offline?

    Only partly. The web version needs an internet connection, because levels and your progress are loaded live from our servers (see above).

    The native iOS app has a dedicated Offline Mode for exactly this: you download the levels you want to play without a connection ahead of time, then switch Offline Mode on. Your progress is kept locally and syncs automatically with the server the moment you switch back to online mode. The upcoming Android version will work the same way.

  • Why is Optrix free, with no ads or in-app purchases?

    Because Optrix is a labour of love for the two of us, not a product. The original idea is from 1995 — back then in TurboPascal with 16-colour VGA graphics. In 2025/2026 we set out to finally build it the way it was always meant to be.

    Ads, tracking and in-app purchases would gut the calm character of the game, so none of that exists here. If Optrix is fun for you, we’d love to hear about it — feedback is the most valuable currency at the moment.

  • How were the music and graphics made?

    Both are ours — but made with AI tools, and we would rather say so openly.

    The music was generated with Suno: the style, the lyrics and the picking are ours, the performance is the AI's.

    The graphics — tiles, backgrounds, illustrations — are by Robin Glave. Some of it was generated with Midjourney and OpenAI image generation and then reworked by hand; the rest was drawn by hand outright.

    And to be clear: nothing imitates anything that already exists — no real artists, no voices, no one else's work.

Contact: [email protected]

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© 2025–2026 Alexander Gülich & Robin Glave